Character Stylization

4 Components of Stylization
- Primary shape exaggeration
- Secondary shape exaggeration
- Secondary stylization
- Texture/Surface finish

After 10+ years making art on various teams no one has broke down the components of "Stylization." So here is my write up on what I think "Stylization" is. I think this will help art director and others help zero in on what they should push.

*(Zbrush base model used in demo by Tom Newbury: https://gumroad.com/tomnewbury)

**(Uncredited reference pictures are NOT my work and used strictly for learning purposes)